The map logic of Metroidvanias: ability gates and traversal mechanics in specific games.
Answer each question first, then check with “Show the answer”. You can also play the same quiz in the Quizera app by searching for it in Explore, as a live game, a test or flashcards.
In Super Metroid, which weapon opens red doors?
- Missiles
- Wave Beam
- Ice Beam
- Charge Beam
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A) Missiles
In Super Metroid, which ability lets the character pass through low tunnels?
- Space Jump
- Morph Ball
- Grapple Beam
- Speed Booster
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B) Morph Ball
In Super Metroid, which suit upgrade first protects against heat damage?
- Zero Suit
- Power Suit
- Gravity Suit
- Varia Suit
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D) Varia Suit
In Hollow Knight, which ability lets the player cling to and jump off walls?
- Monarch Wings
- Isma's Tear
- Mantis Claw
- Crystal Heart
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C) Mantis Claw
In Hollow Knight, which ability allows a second jump in midair?
- Desolate Dive
- Monarch Wings
- Crystal Heart
- Mantis Claw
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B) Monarch Wings
In Hollow Knight, which item lets the player swim safely in acid?
- Isma's Tear
- Dream Nail
- Mantis Claw
- King's Brand
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A) Isma's Tear
In Hollow Knight, which ability can be charged for long-distance horizontal travel?
- Monarch Wings
- Mantis Claw
- Shade Cloak
- Crystal Heart
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D) Crystal Heart
In Metroid Dread, which ability lets the player cling to blue magnetic surfaces?
- Pulse Radar
- Flash Shift
- Spider Magnet
- Phantom Cloak
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C) Spider Magnet
In Metroid Dread, which upgrade can pull open blue magnetic covers?
- Flash Shift
- Phantom Cloak
- Grapple Beam
- Spider Magnet
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C) Grapple Beam
In Ori and the Blind Forest, which ability launches Ori away from a nearby target?
- Wall Jump
- Charge Flame
- Stomp
- Bash
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D) Bash
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